![]() The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.Īdditional notes:The data is modeled using current exchange rates. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The selection of forecasting techniques is based on the behavior of the relevant market. Egyptian Beauty - Egyptian-themed free slot, a real treasure Rich Man’s World - you don’t need real money to play, but you can experience premium slot machines. This data helps us estimate the market size for each country individually.įorecasts:In our forecasts, we apply diverse forecasting techniques. Popular slots game app Casino World: Video Slots contains different themed free slot machines: Beer Fest - themed slots inspired by real casino slots machines. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. Modeling approach:Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category. Data coverage:The data encompasses B2C enterprises.
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